A downloadable game for Windows

Made for Oct Jamfest 2025 @ GMU over 3 days. The theme for the game jam was Mixed Signals. "Just go Up"  deliberately confuses the player’s inputs — every time they gain a new ability, the controls are remapped. This creates a sense of disorientation and miscommunication between player and game, embodying the idea of receiving mixed signals while trying to stay in control.

Dash - Boost yourself in a direction!

Teleport - Warp through the air and terrain! 

Double Jump - Jump again mid air!

Grapple Hook - Boost yourself and gain momentum in the direction of the grapple point 

Glide - Reduce the gravity of Alora for 2 seconds, use this to go across great gaps! 

Shrink - Shrink Alora to fit into tight corridors!

Hover - Suspend Alora in animation to time a jump or simply to recuperate yourself and plan your next move! 

Sprint - Alora runs at great speeds; great for clearing larges gaps as well!


Credits:
Kyle Kramer - (Programming)
Alex Dugan - (Programming/SFX/VFX/Design)
Pranav Alla - (Programming)
Alex Scrivner - (Design)
Olivia Bigelow - (Environmental/Character Art)
Matthew Caldwell - (Environmental Art)
Vince Nguyen - (Environmental/UI/UX Art)
Kyle Salcedo - (Music)
January - (Music)


Assets Used:
Walk, Jump, Dash: https://github.com/mixandjam/Celeste-Movement
Ripple Effect: https://github.com/keijiro/RippleEffect

Download

Download
JustGoUp.zip 40 MB

Comments

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goated game

This is a neat concept, but without checkpoints it's too tedious to get far into it.

We just added checkpoints in our most recent update!